
Whatever this thing is, you know it's gonna be nasty. I wager that if I tried to find more, they'd be out there. After about 60 minutes in-game (you can read my full The Callisto Protocol preview at the link), I died in seven very different ways – that's more than one unique death every 10 minutes. Initially, I thought this may have just been PR speak – bigging up a feature that was present but not really that much of a big deal in the actual game itself. "So we may as well entertain you as you die, right?" "Look, you're going to die," Schofield's second hand man and chief technical officer at Striking Distance, Mark James, said to me in an interview. So all the deaths are well-placed and actually have a good intention behind them. So dying will happen a lot you really have to learn how to fight, how to dodge threats, how to avoid environmental hazards, how to make it out of this isolated, icy prison in one piece. Given that the game even gives you an achievement for finding every single way there is to die in the game, it's clear that the developer means for you to really engage with all these brutal end-points for the prisoner's life. Or reward them for dying, if you want to look at it that way. In fact, it seems like Glen Schofield (co-creator of Dead Space and head at Striking Distance Studios) is more eager to get punish players for failing to keep Jacob alive. Discover what terrifying secrets lie beneath Black Iron Prison in The Callisto Protocol on December 2, 2022. Similarly to the game's forebear, Dead Space, The Callisto Protocol will delight in seeing your protagonist – doomed pilot Jacob Lee – get torn limb from limb at every available oppertunity. I've already spoken at length about The Callisto Protocol's so-called 'murder desserts'.
